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About Me

    I am a 3d Modeler / Texture Artist.  I received my Bachelors degree in  Media Arts and Animation in December 2011. I enjoy creating textures that can be utilized in environments for games,commercials,or movies.  I am hard working and extremely detailed oriented. Motivated, work well with meeting deadlines.  Talent for quickly mastering technology.Thrive in deadline-driven environments. Excellent team-work skills. Create  3d models, textures, and lighting , to convey a story , product, or an idea.Understanding of uv layouts,uv unwrapping,Maya shading network, high quality texture mapping,low poly 3d modeling,high poly 3d modeling,photo sourced and hand painted textures. Have the knowledge of creating shaders (color, uv height, ambient occlution, specular, normal and 2d/3d application.) Being well versatile in modeling ,uv layout,texturing, shading, lighting, sculpting and digital sculpting to create assets for environments.



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